World of Tanks Strategy Guide



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Churchill III Tank Analyzer





Pros Cons
  • Armor is highly effective against tier 4s
  • Largest hitpoints pool of any tier 5 tank
  • Very high rate of fire, reasonably accurate even while moving
  • Frontal weakspots easily hidden by hull angling
  • Generates a high level of EXP, which speeds crew training
  • Cheap ammo and repair costs
  • Preferential matchmaking means it only sees up to Tier 6 battles
  • Very large ammo capacity
  • Hull armor (particularly the lower plate) and speed is slightly better than the British tier 5 Churchill I
  • Moves, accelerates, and rotates slowly
  • Low alpha damage
  • Barelyadequate penetration values
  • Poorlyprotected turret
  • Mostly unsloped armor
  • Priority target for artillery
  • Gun reloads faster than it can aim
  • Can be ammo racked by a 122mm shell through the turret

The Churchill III is a decent heavy tank, but is slower than most others. This tank makes up for it's slow traverse speed with the fast fire of it's gun. The Churchill III's gun is virtually transformed into a machine gun when equipped with a Tank Gun Rammer, making it have a 2 second reload with a 50% crew, if you can get your crew to 100%, you can have less than a 2 second reload time. Aiming at delicate areas of enemy tanks and having the Dead Eye skill can devastate opponents. The Churchill is also one of the few tanks that maintains decent accuracy when firing while on the move. Furthermore, despite a relatively poor accuracy, shots tend to go down the center of the reticule.

Lights and mediums of your own tier fear the Churchill III's firepower, but tier 5-6 heavies are to be avoided. The KV-1 can be a problem, unless you can get at close range and hammer his driver's hatch. Similar situation with the T1 heavy and BDR G1B. The AT-2 should be absolutely avoided, same goes for the T-150. A KV-2 can one-shot a Churchill without breaking a sweat, even though you can use the reload time of the gun to hammer it and the 122mm gun on the KV-1S takes out more than half of your tank per shot, but if you can get to its flanks, they are quite weak and hitting it repeatedly can end up setting it on fire.

The low damage and high rate of fire call for you to do module damage instead of trading shots at range - try not to engage enemy heavies beyond punching distance. Tracking an enemy in a peek-a-boo position can keep him permanently stuck while dealing consistent damage if you stay out of his gun and keep firing at front wheel.

The upkeep costs for the Churchill are low and a good match can earn you anything between 10-20,000 credits, sometimes even more. An outstanding match in the Churchill III will easily bag you over 3,000 exp. Being a good player in this tank will benifit you greatly



Churchill III Performance Index

The Soviet Churchill III is a tier 5 premium heavy tank under the Battle Tier of 5 to 6.

In the category of "All Vehicles of Same Type and Tier", it was compared against 9 vehicles in its selected category. It scored average firepower, good armor, poor mobility, top view range, and top hitpoints.

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Churchill III Performance Rating
Firepower
   4.9 (Average)
Armor
   6.5 (Good)
Mobility
   1.4 (Poor)
View Range
   10.0 (Top)
Hitpoints
   10.0 (Top)

Firepower
   4.9 (Average)
Value
From - To
Top Scorer
Penetration
   4.3 (Poor)
111
91 - 145
Churchill I
Damage (Avg)
   1.0 (Lowest)
75
75 - 240
BDR G1 B
Accuracy
   3.7 (Poor)
0.43
0.36 - 0.46
Churchill I
Rate of Fire
   10.0 (Top)
26.25
6.32 - 26.25
Churchill III
Aim Speed
   7.5 (Good)
2.29
2.06 - 2.90
T14
Armor
   6.5 (Good)
Value
From - To
Top Scorer
Hull Front
   9.9 (Top)
176
50 - 177
Churchill I
Hull Side
   6.9 (Good)
76
31 - 100
KV-220
Turret Front
   3.1 (Poor)
88
80 - 114
Excelsior
Turret Side
   5.0 (Average)
88
70 - 110
KV-1
Mobility
   1.4 (Poor)
Value
From - To
Top Scorer
Speed
   1.0 (Lowest)
2
2 - 38
Excelsior
Acceleration
   1.8 (Poor)
9.42
8.75 - 16.38
T1 Heavy Tank
View Range
   10.0 (Top)
350
310 - 350
Churchill I
Hitpoints
   10.0 (Top)
700
640 - 700
Churchill I


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